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Flash MX ActionScript Tutorial- Getting Started |
- Identify ActionScript elements
- Use Actions in Flash MX movies
- Create an ActionScript
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- Use the Actions panel
- Use parameter text boxes
- Add Actions to a script
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Flash MX ActionScript Tutorial- Directing and Managing Movies |
- Advance a movie to an particular frame or scene
- Stop a movie
- Use the getURL action
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- Use the loadMovie action
- Use the unloadMovie action
- Create loops
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Flash MX ActionScript Tutorial- Using Variables, Properties, and Functions |
- Discuss and use variables
- Differentiate between string data and numeric data
- Create arrays and combine them with variables
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- Create and set objects and object properties
- Create and use functions
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Flash MX ActionScript Tutorial- Creating Objects and Interactive Elements |
- Create and modify ActionScript Date, Color, and Sound objects
- Discuss targets and paths
- Create a movie clip and load a movie into it
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- Use an action with a movie clip
- Create and use user-defined components
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Flash MX ActionScript Tutorial- Working with Text, Buttons, and Menus |
- Create dynamic text, input text, and rich formatted text
- Load external data
- Create and program a button
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- Create drag-and-drop objects
- Create an invisible button
- Create a customizable menu
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Flash MX ActionScript Tutorial- Statements, Expressions, and Testing |
- Create conditional statements
- Use logical operators
- Compare expressions
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- Use and animate the Key object
- Set breakpoints to stop a movie at a line of ActionScript
- Use the Movie Explorer to organize Flash movie objects
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Flash MX ActionScript Tutorial- Adding Advanced Features |
- Create animated and multi-state rollover buttons
- Create a custom cursor and scrolling text
- Create an e-commerce shopping cart and response form
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- Create an interactive movie clip
- Detect collisions in Flash
- Build an animated mask
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Flash MX ActionScript Tutorial- Finishing Touches |
- Create a jukebox and sound controller
- Script a pop-up menu and mouse chaser
- Use arrays, variables, dynamic text, and programmed buttons to create an interactive game
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- Discuss using comments on Keyframes
- Discuss using the trace action
- Discuss using the call action
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