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Study the latest technical topics from RPG IV to Oracle to Novell. Gain training on the latest programming languages and other technical computing subjects. Even prepare for various technical certification exams!
After completing the courses in this series, the users will be able to write RPG IV programs using structured design and modular programming concepts.
"Realistic Simulations"
So you can see how RPG IV really works. All Courses also include pre and post-test which identifies individual strengths and weaknesses, allowing you to take only the units you haven't mastered and test how well you've mastered the completed Module.
   
 The Instant Mentoring window appears directly within your courses. Instant Mentoring allows you to type a question and receive a immediate response from a subject matter expert available 24/7 to help you succeed! MORE...
 
 

RPG IV Programming Training

 
RPG IV Programming Training
 
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Demo
 
Usual Price
£245
Our
Price
12 Months Access:
UK:149
US:$261
Eur:€219
 
 
 
  65%  
This series introduces the users to RPG IV, the popular AS/400 and iSeries programming language. The users will learn about the history of the language, RPG IV specifications, file access and manipulation. After completing the courses in this series, the users will be able to write RPG IV programs using structured design and modular programming concepts.
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  • High quality Web-based Training / e-Learning
  • Train ALL YEAR for 1 low price
             
Click the "Sign up Button" (above) to sign up for 12 months access to this course or buy our Technical General Value pack (this Course plus 34 other courses), if bought separately £5,066. Value Pack price:
Only £399! Save £4,667
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RPG IV Programming Modules Outline:  
RPG IV Programming- Introduction to RPG
  • History of RPG
  • Variables and Data
  • Programming
  • Beginning Program Entry
  • Completing Program Entry and Testing
RPG IV Programming- Getting Started with RPG
  • Program File Specifications
  • Program Input Specifications
  • Program Output Specifications
  • Program Calculation Specifications
  • RPG IV Output Editing
RPG IV Programming- Defining Data
  • Definition Specifications
  • Data Types and Constants
  • Data Structures
RPG IV Programming- Arithmetic Operations
  • Numbers and Arithmetic
  • Defining Field Sizes
  • Example Program
  • Assignment and Conversion
  • Functions, Operations, and Indicators
RPG IV Programming- Flow of Control
  • Structured Program Design
  • SELECT and Iteration
  • Early Exits and Subroutines
  • Creating a Report with Subtotals
RPG IV Programming- Externally Described Files
  • Physical Files
  • Logical Files
  • Creating and Using Database Files
  • Printer Files
RPG IV Programming- File Access and Record Manipulation
  • Sequential Input Access
  • Random Input Access
  • Output Access
  • Handling I/O Errors
RPG IV Programming- Interactive Applications
  • Display Files
  • DDS Keywords
  • Data Validation and Indicators
  • File Maintenance
RPG IV Programming- Tables and Arrays
  • Using Tables
  • Using Related Tables
  • Defining Arrays
  • Accessing Array Data
RPG IV Programming- Modular Programming
  • Introduction to Modular Programming
  • Data and Procedures
  • Prototypes and APIs
  • Data Areas
RPG IV Programming- Advanced Data Definition
  • Data Types
  • LIKE and Data Structures
  • More Data Structures
  • Field Inspection
  • Character Field Inspection
  • Character Field Manipulation
RPG IV Programming- Advanced Techniques
  • Interactive Programs
  • Loading the Subfile a Page at a Time
  • Using Subfiles
RPG IV Programming- Maintaining the Past
  • RPG III Differences
  • More RPG III Differences
  • RPG II Initial Look
  • RPG II Differences
  • More RPG II Differences
 
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